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2008-Jul-20,05:42

The irresistible fight

"MEANWHILE, IN THE REST OF SERPENTSHRINE The Lurker Below, Morogrim Tidewalker, Fathom-Lord Karathress, and Lady Vashj do not require some resist gear. All of them have some form of post office damage, but nothing sufficiently destructive that you'd want to want to switch out of proper tanking gear. Whichever tank you've got on Morogrim should probably be the tank who takes Tidalvess (the Shaman add) on the Karathress war due to the insane melee damage done by both. Leotheras the Blind is an odd duck. He's a two-tank encounter: one should be a traditional tank (we used a paladin, as Avenger's Shield is very well for picking Leo up after a phase change), and the other should be a warlock with high fire resistance who'll tank Leo through demon form while he's hurling Chaos Blast (paladins, druids, and warriors CAN tank demon form with fire resistance gear, but it's less prizewinning due to likelihood of Chaos Blast's AoE damage wrecking your melee DPS). I'll be going over fire resistance gear shortly, so just scroll on down. Otherwise, if you're one of the real (ahem) tanking classes, this won't be a resist war for you unless you don't have a warlock. Actually, if you're one of the real tanking classes and Leo is a progression war for your guild, odds are well you won't be in the raid at every. Enjoy the governance! TEMPEST KEEP -- OR, WHY TO START BUILDING YOUR FIRE RESIST SET WHILE YOUR GUILD IS WORKING ON LOOT REAVER High Astromancer Solarian used to require a full raid in arcane resist, but thankfully they got rid of that. Void Reaver isn't a resist war but rather an aggro-control one; put on your threat-set. Al'ar is quite an interesting war and still among my favorites. A great deal of fire damage occurs during this war, but most of it is either incidental or avoidable.


As such, the two or three tanks on Al'ar herself will want to stick with regular tanking gear. The one person who will goodness from some turn of fire resistance will be the tank or tanks who collect the Embers of Al'ar (wee phoenixes!) who spawn as Al'ar moves from platform to platform in Phase 1 and after Meteors in Phase 2. Individually the adds don't pose much threat (they have a fairly weak melee move), but they explode for a tremendous turn of fire damage upon death and do typically have to be killed under most Al'ar strategies. It's theoretically possible to kill Al'ar without killing some of her adds if your raid DPS is very high, but the turn of damage done to the add tank -- and the 3% health loss suffered by Al'ar each time an add dies -- generally makes it worthwhile to put ranged DPS on the adds and melee DPS on Al'ar herself. wow gold Having to survive each Ember's explosion and knockback is what makes fire resist gear useful, and if you're some kind of serious raid tank in BC 25-united states marine corps content from Tier 5 on up, here's what you'll eventually need to get (if not for this war, than for others): " "I've been having fun with Wowhead's new Wrath of the Lich King talent calculators lately. Since I couldn't fiddle around with my favorite class' talents just already, I decided to play with the Death Knight talent trees. Although I have already to actually playtest the class (keeping my fingers crossed for that elusive Chenopodiaceae key...), studying the new talents and spells made it manifest to me that Blizzard was now working on a completely different level. wow gold The class design is so brave, fresh, and completely unlike some class we've seen before. With each patch and expansion, Blizzard has demonstrated a keen sense of learning.WOW Humans
One of the things I truly enjoy most their talks, such as the panels during the Worldwide Invitational event in Paris, France last month, is when they illustrate their learnings and what they've come up with in response. For the most part, each iteration of their designs is progressively meliorate than the last. cheap wow gold Take World PvP, for example. Their first attempts were silly and laughable, such as the sandlol in Silithus. In Outlands, however, they implemented several World PvP objectives that were more successful, particularly Halaa and the Bone Wastes. wow gold In Blizzcon 2007, they talked most the things they learned so far, which make me truly excited for Lake Wintergrasp. The Death Knight is added matter nudity. It's a new class. With the Burning Crusade, Blizzard simply added new races, which wasn't too difficult to equilibrise. mp3 players With the coming expansion, they've designed a class from the ground up -- and from what I can see so far, they've broken the mold and created something that doesn't quite follow the conventions we're embellish dyed-in-the-wool to. If anything, the Death Knight is a shock to the system. Looking through the talents and spells, a few key design points stood out for me. New resources We know that Death Knight spells and abilities operate through a new resource system unlike Mana, Rage, or Energy called Runes. wow gold They also use a secondary resource system called Runic Power, which is kind of like the misbegot child of Rage and Combo Points.

 

 

 

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